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Howdy

I'm Sam. I'm an independent game developer and computer science undergraduate at Loyola Marymount University.

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Projects

My Projects

Cloud Crashers

Made with:

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An online multiplayer first-person platformer fighting game developed with Unreal Engine for Steam, Epic Games, PlayStation, and Xbox.

 

I designed and implemented a modular game framework, networked ability framework, platform-independent input and user interface systems, a data-driven character animation system, and a suite of development tools to meet the needs of this project.

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Cloud Crashers has been approved by Steam and PlayStation. It is currently awaiting approval by the Epic Games Store and Xbox.

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Guardians

Made with:

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A competitive first-person, class-based hero shooter emphasizing diversity, teamwork, and unity.

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I have developed various game systems in the process of prototyping this project, including an ability system, weapon systems, a data-driven inventory system, and procedural animation systems—all designed and programmed for maximum scalability and flexibility.​

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​This game was a passion project that I designed and developed several prototypes for, but have no plans to pursue professionally.

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Early concept art for Imiq, an Inuit-American hero of the Savior class.

Concept art for Bolt, an Afro-Latino hero of the Striker class.

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Distle++

Made with:

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A word-guessing game I made for a school project, where players are given the Damerau-Levenshtein distance transformations between their guess and the secret word.

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I designed and developed this game as a web application using React.js and Firebase. The Firebase API is used to authenticate users and to store a leaderboard database. The underlying algorithm for calculating distance transformations is written with JavaScript.

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An Odd Tale

Made with:

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An open-world adventure-RPG developed with Unreal Engine 4, released on Steam in 2021.

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I developed a character progression framework, inventory system, turn-based combat system, dialogue framework, and various small one-off mechanics, such as a parkour system and cooking simulation system.

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This was the first game I made, which I developed with a close friend in high school to pass time during the COVID-19 lockdowns.

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Work

Work Samples

Tutorials

I post tutorials and breakdowns of features I've implemented for my projects on this website.​

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You can also find the source code for these posts on Unreal Engine's "Learning" page.

Skills

Skills

Unreal Engine

CSS

C++

HTML

Premiere Pro

C#

React.js

Animate

Java

Perforce

Google Workspace

Python

Illustrator

Microsoft Office

JavaScript

Photoshop

Education

Education

Bachelor of Science, Computer Science

Loyola Marymount University

Specialization: Games and Interaction

GPA: 3.98

Minor Degree, Game Design

Loyola Marymount University

GPA: 4.00

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