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Howdy

I'm Sam. I'm an independent game developer and computer science undergraduate at Loyola Marymount University.

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Projects

My Projects

Cloud Crashers

Made with:

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An online multiplayer first-person platformer fighting game developed with Unreal Engine for Steam, Epic Games, PlayStation, and Xbox.

 

I designed and implemented a modular game framework, networked ability framework, platform-independent input and user interface systems, a data-driven character animation system, and a suite of development tools to meet the needs of this project.

Cloud Crashers has been approved by Steam and PlayStation. It is currently awaiting approval by the Epic Games Store and Xbox.

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Guardians

Made with:

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A competitive first-person, class-based hero shooter emphasizing diversity, teamwork, and unity.

I have developed various game systems throughout this project's prototype phase, including an ability system, weapon systems, a data-driven inventory system, and procedural animation systems—all designed and programmed for maximum scalability and flexibility.

Guardians is in early stages of development, focused on game design and prototyping demos.

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Early concept art for Imiq, an Inuit-American hero of the Savior class.

Concept art for Bolt, an Afro-Latino hero of the Striker class.

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Distle++

Made with:

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A word-guessing game I made for a school project, where players are given the Damerau-Levenshtein distance transformations between their guess and the secret word.

I designed and developed this game as a web application using React.js and Firebase. The Firebase API is used to authenticate users and to store a leaderboard database. The underlying algorithm for calculating distance transformations is written with JavaScript.

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An Odd Tale

Made with:

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An open-world adventure-RPG developed with Unreal Engine 4, released on Steam in 2021.

I developed a character progression framework, inventory system, turn-based combat system, dialogue framework, and various small one-off mechanics, such as a parkour system and cooking simulation system.

This was the first game I made, which I developed with a close friend in high school to pass time during the COVID-19 lockdowns.

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Work

Work Samples

Tutorials

I post tutorials and breakdowns of features I've implemented for my projects on this website.

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You can also find most of these posts on Unreal Engine's "Learning" page.

Skills

Skills

Unreal Engine

CSS

C++

HTML

Premiere Pro

C#

React.js

Animate

Java

Perforce

Google Workspace

Python

Illustrator

Microsoft Office

JavaScript

Photoshop

Education

Education

Bachelor of Science, Computer Science

Loyola Marymount University

Specialization: Games and Interaction

GPA: 3.98

Minor Degree, Game Design

Loyola Marymount University

GPA: 4.00

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