My Projects
Cloud Crashers
Made with:
An online multiplayer first-person platformer fighting game developed with Unreal Engine for Steam, Epic Games, PlayStation, and Xbox.
I designed and implemented a modular game framework, networked ability framework, platform-independent input and user interface systems, a data-driven character animation system, and a suite of development tools to meet the needs of this project.
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Cloud Crashers has been approved by Steam and PlayStation. It is currently awaiting approval by the Epic Games Store and Xbox.

Guardians
Made with:
A competitive first-person, class-based hero shooter emphasizing diversity, teamwork, and unity.
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I have developed various game systems in the process of prototyping this project, including an ability system, weapon systems, a data-driven inventory system, and procedural animation systems—all designed and programmed for maximum scalability and flexibility.​
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​This game was a passion project that I designed and developed several prototypes for, but have no plans to pursue professionally.

Early concept art for Imiq, an Inuit-American hero of the Savior class.
Concept art for Bolt, an Afro-Latino hero of the Striker class.

Distle++
Made with:
A word-guessing game I made for a school project, where players are given the Damerau-Levenshtein distance transformations between their guess and the secret word.
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I designed and developed this game as a web application using React.js and Firebase. The Firebase API is used to authenticate users and to store a leaderboard database. The underlying algorithm for calculating distance transformations is written with JavaScript.

An Odd Tale
Made with:
An open-world adventure-RPG developed with Unreal Engine 4, released on Steam in 2021.
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I developed a character progression framework, inventory system, turn-based combat system, dialogue framework, and various small one-off mechanics, such as a parkour system and cooking simulation system.
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This was the first game I made, which I developed with a close friend in high school to pass time during the COVID-19 lockdowns.

Skills
Unreal Engine
CSS
C++
HTML
Premiere Pro
C#
React.js
Animate
Java
Perforce
Google Workspace
Python
Illustrator
Microsoft Office
JavaScript
Photoshop
Education
Bachelor of Science, Computer Science
Loyola Marymount University
Specialization: Games and Interaction
GPA: 3.98

Minor Degree, Game Design
Loyola Marymount University
GPA: 4.00





