My Projects
Cloud Crashers
Made with:
An online multiplayer first-person platformer fighting game developed with Unreal Engine for Steam, Epic Games, PlayStation, and Xbox.
I designed and implemented a modular game framework, networked ability framework, platform-independent input and user interface systems, a data-driven character animation system, and a suite of development tools to meet the needs of this project.
Cloud Crashers has been approved by Steam and PlayStation. It is currently awaiting approval by the Epic Games Store and Xbox.

Guardians
Made with:
A competitive first-person, class-based hero shooter emphasizing diversity, teamwork, and unity.
I have developed various game systems throughout this project's prototype phase, including an ability system, weapon systems, a data-driven inventory system, and procedural animation systems—all designed and programmed for maximum scalability and flexibility.
Guardians is in early stages of development, focused on game design and prototyping demos.

Early concept art for Imiq, an Inuit-American hero of the Savior class.
Concept art for Bolt, an Afro-Latino hero of the Striker class.

Distle++
Made with:
A word-guessing game I made for a school project, where players are given the Damerau-Levenshtein distance transformations between their guess and the secret word.
I designed and developed this game as a web application using React.js and Firebase. The Firebase API is used to authenticate users and to store a leaderboard database. The underlying algorithm for calculating distance transformations is written with JavaScript.

An Odd Tale
Made with:
An open-world adventure-RPG developed with Unreal Engine 4, released on Steam in 2021.
I developed a character progression framework, inventory system, turn-based combat system, dialogue framework, and various small one-off mechanics, such as a parkour system and cooking simulation system.
This was the first game I made, which I developed with a close friend in high school to pass time during the COVID-19 lockdowns.

Skills
Unreal Engine
CSS
C++
HTML
Premiere Pro
C#
React.js
Animate
Java
Perforce
Google Workspace
Python
Illustrator
Microsoft Office
JavaScript
Photoshop
Education
Bachelor of Science, Computer Science
Loyola Marymount University
Specialization: Games and Interaction
GPA: 3.98

Minor Degree, Game Design
Loyola Marymount University
GPA: 4.00
